Help
- Use buttons "Find Any Available Map" or "Maps List..." to find suitable map to play;
- Chose the color you like and press "Play Here" button;
- Wait for other players to join and the game to start.
The game is easy to learn, because the rules are very simple. You can learn it yourself; however, it'll be faster if you'll play the game tutorial.
In the right top corner of the game board click question mark icon , and choose "Tutorial".
In the right top corner of the game board click question mark icon , and choose "Tutorial".
The strategy tips are not the rules as it always have exceptions. A chosen strategy for an experienced player can contradict with the suggestions mentioned here.
However, for new players we describe a good strategy to try out.
- Don't try to gain all possible territories at the beginning. Try to unite as many lands as you can leaving a few dices on your lands to defend it;
- If you have a chance to split your opponent, it is a good tactical advantage for you. A big divided player is weaker than smaller united;
- Given the previous tip, try to keep all your territories united. If you have 15 territories divided into two islets, 7 lands one, and 8 lands another, then you get only 8 bonus dices by the end of your turn;
- At the latest stages of the game, when you accumulate 8 dices on each of your territories, try not to attack too frequently to allow your territories to retain its dices by the end of your turn;
- When you have 8 dices on each of your territories, you need 7 united territories to revive from your single attack. Thus, if you have 15 united territories, you can attack twice and you'll have all your territories revived by the end of your turn;
- Communicating in the game chat you can arrange truces or allies with other players;
- Truce is an agreement between players to stop fighting for some time;
- Alliance is an agreement to stop fighting and also help each other;
- The agreements logic arranged only in the chat and thus is free to form any conditions;
- Be careful – betrayal is absolutely legitimate!
- When allies defeat all other player their agreements get nullified;
- Arranging an agreement you increase your chances to win higher rank. For example, if there are one strong player and two weak players in a game, then the weak players can create an alliance and win the first and the second ranks, instead of the second and the third;
- It makes sense for a strong player to create an alliance with a weaker one to prevent an alliance between the weak players.
- You should inform other players in the game chat about your alliance;
- Don't make an alliance too early. It should be a result from player's positions, not player's relationships to each other;
- Playing in alliance with the same people game after game is prohibited. Thus, you shouldn't always play in alliance with your friends.
You may use the probabilities table for better understanding your chances of winning or defending.
Vertical headers indicate a number of dices of an assailant.
Horizontal headers indicate dices of a defender.
Vertical headers indicate a number of dices of an assailant.
Horizontal headers indicate dices of a defender.
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | |
2 | 84% | 44% | 15% | 4% | 0,61% | 0,08% | 0,01% | 0,0005% |
3 | 97% | 78% | 45% | 19% | 6% | 1,49% | 0,29% | 0,04% |
4 | 99,73% | 94% | 74% | 46% | 22% | 8% | 2,5% | 0,64% |
5 | 99,98% | 98,79% | 91% | 72% | 46% | 24% | 10% | 3,6% |
6 | 99,99% | 99,82% | 97,53% | 88% | 70% | 47% | 26% | 12% |
7 | 100% | 99,98% | 99,47% | 96% | 86% | 69% | 47% | 27% |
8 | 100% | 99,99% | 99,91% | 98,95% | 95% | 84% | 67% | 47% |
- You shouldn't abuse players in the game chat;
- You shouldn't make allies off the game chat. Other players shall know about all allies on the board;
- You shouldn't make allies of three on the maps of 4 or 6 players;
- You shouldn't make allies with the same players game after game.
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